Triggers

Triggers define the text pattern that you want to look out for and the notifications that you want to receive when the text is found.

Adding Triggers

To create a new trigger, select a group in your library to which the trigger should be added and then click the Add button in the Triggers ribbon group. Triggers have to be contained with a Trigger Group; they can not be created at the top level.

Triggers can be moved to another group by dragging trigger onto the name of the new group.

General Settings

  • Trigger Name: This field allows you to give the trigger a name so that you can identify the trigger easily later. The name should be fairly descriptive, especially if you plan on sharing the triggers with anyone else.
  • Search Text:This is the text that you want to watch out for. If the text includes your character's name, you can use the token {C} in place of your name, so that the same trigger will work for any character.
  • Use Regular Expressins: This causes the matching engine to use regular expressions when determining if this trigger matches a line from the log file. Any matched groups can be used as a replacement token in the Text to Display and Text to Say properties below using ${1} or ${name} notation. If you are unsure of what regular expressions are, you should probably leave this box unchecked.
  • Category: Categories can be used to place trigger text and timer notifications into specific overlays. See the Categories help for more information.

Trigger Notifications

There are four types of notification that can be generated for a trigger:

  • Basic: Displays text and/or plays audio when the trigger's Search Text is found.
  • Timer: Displays a timer when the trigger's Search Text is found.
  • Timer Ending: Displays text and/or plays audio when the timer is about to end.
  • Timer Ending: Displays text and/or plays audio when the timer has ended.