Bug with Timers

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Eyashusa
Posts: 10
Joined: Tue Jan 05, 2016 1:08 am

Bug with Timers

Post by Eyashusa » Wed Aug 30, 2017 7:21 am

Made Some Timers that capture multiple players casting buff spells and create countdowns for when they wear off.

Timer is set to Restart current timer.

With the option to
"Restart instance if Timer Name matches"

When the triggers are shared out they are defaulting to the option to
"Restart instance regardless of Timer Name"

If you can please take a look at this, since it dramatically changes the way the triggers should work.

Thanks

Eya

Eyashusa
Posts: 10
Joined: Tue Jan 05, 2016 1:08 am

Re: Bug with Timers

Post by Eyashusa » Tue Sep 12, 2017 9:23 pm

With a new expansion hopefully coming soon, any word on this issue?

Eya

NuclideZ
Posts: 4
Joined: Sat Aug 12, 2017 4:07 pm

Re: Bug with Timers

Post by NuclideZ » Wed Sep 20, 2017 2:13 pm

Unfortunately it looks like support for this program has ceased to exist. There are unanswered bug threads that are months and months old. I had to fix my issue by just formatting my hard drive and starting completely new. It's a shame and hopefully someone with the EQ knowledge and programming experience can hook up with Gimagukk and assist on the project so that this can continue to be a thing.

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