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^You must wait 5 minutes between switching zones using /pickzone. Remaining wait: {TS} seconds.
When I attempt this in game, I get two matches every time, and I get two copies of the timer for just a split second.
This makes me think it should be parsing the TS value as seconds if there are no colons or decimals in the match, but to me it feels like it's parsing the match as fractions of a second, which is the only explanation I have for the timer disappearing so quickly. I don't have any explanation for the double match/timer.Gimagukk wrote:The tag will match the format D:H:M:S.L where D = days, H = hours, M = minutes, S = seconds, and L = fraction of second, and only the S (seconds) value is required.
At first I thought, maybe this requires at the very least a decimal to indicate seconds/fractions? But I can't think of really any game text that outputs that way, so that doesn't seem useful.
I've also tried a similar experiment with /camp and got the same results.
I think the {TS} tag was added towards the very end of active development, so I can't tell if I'm doing something wrong or if maybe it's just not implemented fully.