Timer deactivation variables
Posted: Thu Jun 18, 2015 4:35 pm
I'd like to use variables that were captured during starting of a timer in the stop sequence of the timer.
Is there currently a way to do this? Would it be difficult to add if not?
For example:
Search text: {S}'s weapons begin to spin.
Ranger01's weapons begin to spin.
(put up timer for Ranger01)
Ranger02's weapons begin to spin.
(put up timer for Ranger02)
Ranger01 has been slain by a moss snake.
(remove Ranger01's timer, leaving in place Ranger02's timer)
Is there currently a way to do this? Would it be difficult to add if not?
For example:
Search text: {S}'s weapons begin to spin.
Ranger01's weapons begin to spin.
(put up timer for Ranger01)
Ranger02's weapons begin to spin.
(put up timer for Ranger02)
Ranger01 has been slain by a moss snake.
(remove Ranger01's timer, leaving in place Ranger02's timer)