Post
by j_s_ » Fri Jul 03, 2015 11:37 pm
The triggers I am using are the flavor texts that the DoTs have (Dread Pyre, for example: Cast on other: Soandso 's body is consumed in a burning pyre of blood.)
That starts the timer, as it signifies when the DoT lands on the target. The timer starts for the length of the DoT (Dread Pyre = 30 seconds). At 7 seconds, I have it remind me to refresh the DoT. When the DoT wears off, it lets me know, too.
I have that perfectly set up for all of my DoTs. The problem occurs when I am kiting more than 1 mob. Dread Pyre on two mobs can either make my timer reset (if that's the setting I have), or it can start a whole new timer, which is great, but what happens when I refresh one of the two Dread Pyres? It will open a third timer overlay bar for Dread Pyre, even though I only want two open, one for each mob. I hope that makes sense?
If not, here's another example using Dread Pyre:
I cast DP on X; timer starts for 30 seconds.
10 seconds later I cast DP on Y; a new timer starts for 30 seconds. (DP on mob X is now at 20 seconds)
15 seconds later, I refresh DP on target X and GINA opens a third bar, starting it at 30 seconds, which now leaves me a 5 second bar (mob X), a 15 seconds bar (mob Y), and a 30 second bar (also mob X), when what I would like would be for mob X's 5 second bar to reset to 30 seconds, since I am refreshing mob X's DP DoT.
j_s_