Triggers define the text pattern that you want to look out for and the notifications
that you want to receive when the text is found.
Adding Triggers
To create a new trigger, select a group in your library to which the trigger should
be added and then click the Add button in the Triggers ribbon group. Triggers have
to be contained with a Trigger Group; they can not be created at the top level.
Triggers can be moved to another group by dragging trigger onto the name of the
new group.
General Settings
- Trigger Name: This field allows you to give
the trigger a name so that you can identify the trigger easily later. The name should
be fairly descriptive, especially if you plan on sharing the triggers with anyone
else.
- Search Text:This is the text that you want
to watch out for. If the text includes your character's name, you can use the token
{C} in place of your name, so that the same trigger will
work for any character.
- Use Regular Expressins: This causes the matching
engine to use regular expressions when determining if this trigger matches a line
from the log file. Any matched groups can be used as a replacement token in the
Text to Display and Text to Say
properties below using ${1} or ${name}
notation. If you are unsure of what regular expressions are, you should probably
leave this box unchecked.
- Category: Categories can be used to place trigger
text and timer notifications into specific overlays. See the
Categories help for more information.
Trigger Notifications
There are four types of notification that can be generated for a trigger:
- Basic: Displays text and/or plays audio when the trigger's Search Text is found.
- Timer: Displays a timer when the trigger's Search Text is found.
- Timer Ending: Displays text and/or plays audio when the timer is about to end.
- Timer Ending: Displays text and/or plays audio when the timer has ended.