Counters

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Deloehne
Posts: 14
Joined: Wed Jul 18, 2012 6:40 pm

Counters

Post by Deloehne » Sun Jul 12, 2015 4:09 pm

I make use of most of GINA's features, but the one that I have not yet figured out is the Counter feature in the Timer section. Is this intended to stop a stopwatch that has run too long or I am I missing the point entirely?

Sirene
Posts: 38
Joined: Fri Sep 27, 2013 2:52 pm

Re: Counters

Post by Sirene » Sun Jul 26, 2015 1:42 am

I think it's mainly for counting the # of times something has occurred.

ex: # of books (TDS event 2)

Search Text: Get up, you lazy book!
Display Text: BOOK POP {counter}
Timer Name: Book Adds - {counter}
Reset counter if unmatched for 1 minute.

During this raid, every 25 seconds a book spawns, until 9 total books.
Each time the boss shouts "get up, you lazy book!" the counter increases. The final wave I will see "BOOK POP 9" pop up on my screen.

ex: # of resists

Search Text: Your target resisted the {s} spell.
Display Text: {counter} resists!
Reset counter if unmatched for 2 minutes.

ex: # of mob deaths

Search Text: A royal {s} has been slain
Display Text: {counter} royals slain!
Reset counter if unmatched for 20 minutes.

Useful for the "kill 30 royals" achievement.

ex: # add waves (Lanys adds during the Void raid)

Search Text: honor your allegiances
Display Text: Add Wave {counter}
Reset counter if unmatched for 2 minutes.

Some other ideas for things you could use it for are... # of deaths by a particular person, # of emote failures, or perhaps there are some events where after a certain # of something occurs, bad things happen (I can't think of any).

Deloehne
Posts: 14
Joined: Wed Jul 18, 2012 6:40 pm

Re: Counters

Post by Deloehne » Fri Aug 21, 2015 11:08 am

Thanks for those ideas. I'll have to find some situations like those and give Counters a spin.

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