I thought I saw something like this, but can't find it.
In GTT. I have a timer for when other raid tanks use Final Stand "xyz steels themselves for a final stand", for 3 minutes. But also trigger another timer for 10:30, for when their final stand will back up. I can't seem to make this work.
If I have both separate timers in Gina, only the 10:30 one seems to work.
two timers from same text
Re: two timers from same text
Under Settings -> General, clear the "Stop Trigger Search After First Match" option. I'm going to change that to be the default setting for new installations in the next build, but for anyone who has already been running GINA, you'll need to clear the setting manually to get that behavior.
Re: two timers from same text
Just for flexibility. I'd put the option on the trigger. If match then stop.
But then you have to worry about the order that triggers are matched.
But then you have to worry about the order that triggers are matched.
Re: two timers from same text
Now found a situation where I don't want this to happen. I have a trigger for DI firing. Huggly's death pact has been benevolently fulfilled, which plays a Audio trigger, and displays text.
I also have a trigger for if DI fires on everyone else: {s}'s death pact have been benevolently....., which just displays a text message.
So, now I get two text messages.
Any work around for this, now that I have the: "Stop trigger after First Match" unchecked?
I also have a trigger for if DI fires on everyone else: {s}'s death pact have been benevolently....., which just displays a text message.
So, now I get two text messages.
Any work around for this, now that I have the: "Stop trigger after First Match" unchecked?
Re: two timers from same text
Until I add more functionality, you can make one trigger always display text (using {S}) but no sound, and the second play sound (matching only {C}) but no text.
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Re: two timers from same text
Work Around!Huggly wrote:Now found a situation where I don't want this to happen. I have a trigger for DI firing. Huggly's death pact has been benevolently fulfilled, which plays a Audio trigger, and displays text.
I also have a trigger for if DI fires on everyone else: {s}'s death pact have been benevolently....., which just displays a text message.
So, now I get two text messages.
Any work around for this, now that I have the: "Stop trigger after First Match" unchecked?
You are no longer watched. <- This is the 'wears off' message and it will 'wear off' when it fires. Thus you can trigger it for yourself separately from seeing other people's DI's firing. You can trigger the audio off this alone.