feature request - cancel active timers

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Huggly
Posts: 51
Joined: Mon Mar 19, 2012 7:10 pm

feature request - cancel active timers

Post by Huggly » Thu Apr 12, 2012 5:50 pm

I have a timer for champ aura. 30 minutes. When I'm done for the night, only way to get rid of it, is to close Gina. Or sometimes an event is over, and I am tabbed out, but there are still timers running.

Can you make a cancel active timers button, or even a command from the log file. Huggly emotes cancel timers :)

Gimagukk
Site Admin
Posts: 237
Joined: Wed Oct 26, 2011 9:29 pm

Re: feature request - cancel active timers

Post by Gimagukk » Thu Apr 12, 2012 9:23 pm

I'll add this in the near future.

Gimagukk
Site Admin
Posts: 237
Joined: Wed Oct 26, 2011 9:29 pm

Re: feature request - cancel active timers

Post by Gimagukk » Sat Apr 14, 2012 9:00 pm

I haven't added a button to the interface yet, but you can now stop this by including {GINA:STOP} in an emote or outbound tell. Note that "GINA" must be in all caps (it's in a loop that I try to keep as fast as possible, so it does a case-sensitive search for {GINA before evaluating the rest of the line). The logged line must begin with either your character name or "You" so that someone can't send you a tell with {GINA:stop} in it and stop your timers. So, the following will work:

/em says {GINA:stop}.
/fs {GINA:stop}

/join personalChannel
/1 {GINA:stop}

etc.

Smallpox
Posts: 5
Joined: Mon Aug 13, 2012 2:27 pm

Re: feature request - cancel active timers

Post by Smallpox » Mon Aug 13, 2012 2:45 pm

Can you make it so this stops your timers?

;tell yourusername {GINA:stop}
(yourusername would obviously be your in-game name)

You are effectively sending a tell to yourself and it looks like this in-game:

yourusername told you, '{GINA:stop}'

Then you could just create a hotbutton with ;tell yourusername {GINA:stop} to clear any active bars without it showing up in channels like FS, Emote or other. Only you would see what your "telling" yourself.
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