Timer deactivation variables

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Bigstomp
Posts: 2
Joined: Thu Jun 18, 2015 4:14 pm

Timer deactivation variables

Post by Bigstomp » Thu Jun 18, 2015 4:35 pm

I'd like to use variables that were captured during starting of a timer in the stop sequence of the timer.
Is there currently a way to do this? Would it be difficult to add if not?

For example:
Search text: {S}'s weapons begin to spin.

Ranger01's weapons begin to spin.
(put up timer for Ranger01)
Ranger02's weapons begin to spin.
(put up timer for Ranger02)
Ranger01 has been slain by a moss snake.
(remove Ranger01's timer, leaving in place Ranger02's timer)

Gimagukk
Site Admin
Posts: 237
Joined: Wed Oct 26, 2011 9:29 pm

Re: Timer deactivation variables

Post by Gimagukk » Thu Jun 18, 2015 7:57 pm

Yes, this functionality is currently possible, although you may want to use the beta version due to an issue with designating Early End timers to use regex. Here is the basic trigger setup you would use:

General Settings:
Search Text: ^{S}'s weapons begin to spin\.$

Timer tab
Timer Type: Timer (Count Down)
Timer Name: Blah blah timer for {S}
If timer is already running: Start a new timer
End early text: ^{S} has been slain

Bigstomp
Posts: 2
Joined: Thu Jun 18, 2015 4:14 pm

Re: Timer deactivation variables

Post by Bigstomp » Fri Jun 19, 2015 10:30 am

Will get beta and give it a try. Thank you.

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