I ran into an issue which I have submitted a bug report for using the in game text to reset counters.
Right now there is a feature that can be used to end Timers early, which can be triggered with certain defined text fields.
Can you add this feature to the Counter Tab in Triggers also?
The reason I ask is that for the encounter triggers I create, I use a global text field to stop all those triggers once the encounter finshes, instead of people needing to use the {GINA:stop} command which will reset all triggers.