timers question
Posted: Mon Apr 16, 2012 4:40 pm
With the timer bar, it seems to normalize each timer, based on the longest running timer.
So, I have a timer for Champ aura, which is 30 minutes, if a short timer goes off, the active part is only a tiny part of the that timer bar. I end up having to read the timer, rather than just get a visual indicator of how long is remaining on the timer.
Is there something that I am missing in the timer overlay setup? Or should I report this as a bug/feature request?
So, I have a timer for Champ aura, which is 30 minutes, if a short timer goes off, the active part is only a tiny part of the that timer bar. I end up having to read the timer, rather than just get a visual indicator of how long is remaining on the timer.
Is there something that I am missing in the timer overlay setup? Or should I report this as a bug/feature request?