eep i'm so sorry i didnt see this.
when i optimized the triggers it got rid of everyone's lag, yes.
Search found 45 matches
- Tue Aug 16, 2016 10:14 pm
- Forum: Bug Reports
- Topic: odd problems
- Replies: 10
- Views: 48391
- Sat Apr 02, 2016 6:09 pm
- Forum: Bug Reports
- Topic: odd problems
- Replies: 10
- Views: 48391
Re: odd problems
thanks again for taking care of this... cant wait for it to go into the stable release so that i can push the improved triggers out to the guild
- Thu Mar 31, 2016 11:00 am
- Forum: Bug Reports
- Topic: odd problems
- Replies: 10
- Views: 48391
Re: odd problems
confirmed that its now passing through along withthe trigger!
THANK YOU!! Now to see if the optimization for fast checks with smart digests helps the laggy factor for some folks
THANK YOU!! Now to see if the optimization for fast checks with smart digests helps the laggy factor for some folks
- Tue Mar 29, 2016 11:23 pm
- Forum: Bug Reports
- Topic: odd problems
- Replies: 10
- Views: 48391
Re: odd problems
i think i may have perhaps started to figure out the source of some people's lag with gina. Is it intentional that the "Fast Check" option does not follow through with the trigger broadcast? For example i've spent hours optimizing triggers and getting all of my performance data very low, but others ...
- Sun Mar 27, 2016 3:31 pm
- Forum: Specific Trigger Questions
- Topic: Gate trigger
- Replies: 3
- Views: 20446
Re: Gate trigger
will give that a try!
thanks for the suggestion - i'd totally forgotten about using L.
thanks for the suggestion - i'd totally forgotten about using L.
- Wed Mar 02, 2016 6:27 pm
- Forum: Specific Trigger Questions
- Topic: Gate trigger
- Replies: 3
- Views: 20446
Gate trigger
As a raidleader, I like to know if someone is gating. Search text: {s} begins to cast a spell. <Gate> I have regular expressions checked, I've tried turning Fast check off and on. The issue i'm having is that its my largest/highest unmatched trigger time, almost always. With Fast check on, it always...
- Wed Mar 02, 2016 6:24 pm
- Forum: Specific Trigger Questions
- Topic: Output Placeholder
- Replies: 2
- Views: 10930
Re: Output Placeholder
Search Text: (Daks|Bidaum|Sashia|Mako|Clawgrip|Gedi) has been slain
Display Text: ${1} DEAD, NEXT TANK!
Display Text: ${1} DEAD, NEXT TANK!
- Wed Mar 02, 2016 6:10 pm
- Forum: Bug Reports
- Topic: Trigger double firing
- Replies: 2
- Views: 9841
Re: Trigger double firing
i took doing it twice, closing and restarting, but it did finally work.
thank you!
thank you!
- Tue Mar 01, 2016 4:46 pm
- Forum: Bug Reports
- Topic: Trigger double firing
- Replies: 2
- Views: 9841
Trigger double firing
I've had people report it over the years, but its started happening to me lately. One trigger will cause duplicate fire. When I hover over the matched trigger in the log it will appear twice, even though there isnt any good reason it should. How should I start troubleshooting that? For example right...
- Thu Feb 25, 2016 1:18 pm
- Forum: Bug Reports
- Topic: odd problems
- Replies: 10
- Views: 48391
Re: odd problems
i'm having several folks with the same exact issue. myself i had trouble with viteo last expansion to the point that it was unusable for me in terms of reliability, and i was never able to solve it, but when i got a new computer it went away. we have a few folks having problems with the demi life ra...