Search found 45 matches

by adetia
Tue Aug 16, 2016 10:14 pm
Forum: Bug Reports
Topic: odd problems
Replies: 10
Views: 48391

Re: odd problems

eep i'm so sorry i didnt see this.
when i optimized the triggers it got rid of everyone's lag, yes.
by adetia
Sat Apr 02, 2016 6:09 pm
Forum: Bug Reports
Topic: odd problems
Replies: 10
Views: 48391

Re: odd problems

thanks again for taking care of this... cant wait for it to go into the stable release so that i can push the improved triggers out to the guild :)
by adetia
Thu Mar 31, 2016 11:00 am
Forum: Bug Reports
Topic: odd problems
Replies: 10
Views: 48391

Re: odd problems

confirmed that its now passing through along withthe trigger!
THANK YOU!! :) Now to see if the optimization for fast checks with smart digests helps the laggy factor for some folks
by adetia
Tue Mar 29, 2016 11:23 pm
Forum: Bug Reports
Topic: odd problems
Replies: 10
Views: 48391

Re: odd problems

i think i may have perhaps started to figure out the source of some people's lag with gina. Is it intentional that the "Fast Check" option does not follow through with the trigger broadcast? For example i've spent hours optimizing triggers and getting all of my performance data very low, but others ...
by adetia
Sun Mar 27, 2016 3:31 pm
Forum: Specific Trigger Questions
Topic: Gate trigger
Replies: 3
Views: 20446

Re: Gate trigger

will give that a try!
thanks for the suggestion - i'd totally forgotten about using L.
by adetia
Wed Mar 02, 2016 6:27 pm
Forum: Specific Trigger Questions
Topic: Gate trigger
Replies: 3
Views: 20446

Gate trigger

As a raidleader, I like to know if someone is gating. Search text: {s} begins to cast a spell. <Gate> I have regular expressions checked, I've tried turning Fast check off and on. The issue i'm having is that its my largest/highest unmatched trigger time, almost always. With Fast check on, it always...
by adetia
Wed Mar 02, 2016 6:24 pm
Forum: Specific Trigger Questions
Topic: Output Placeholder
Replies: 2
Views: 10930

Re: Output Placeholder

Search Text: (Daks|Bidaum|Sashia|Mako|Clawgrip|Gedi) has been slain

Display Text: ${1} DEAD, NEXT TANK!
by adetia
Wed Mar 02, 2016 6:10 pm
Forum: Bug Reports
Topic: Trigger double firing
Replies: 2
Views: 9841

Re: Trigger double firing

i took doing it twice, closing and restarting, but it did finally work.
thank you! :)
by adetia
Tue Mar 01, 2016 4:46 pm
Forum: Bug Reports
Topic: Trigger double firing
Replies: 2
Views: 9841

Trigger double firing

I've had people report it over the years, but its started happening to me lately. One trigger will cause duplicate fire. When I hover over the matched trigger in the log it will appear twice, even though there isnt any good reason it should. How should I start troubleshooting that? For example right...
by adetia
Thu Feb 25, 2016 1:18 pm
Forum: Bug Reports
Topic: odd problems
Replies: 10
Views: 48391

Re: odd problems

i'm having several folks with the same exact issue. myself i had trouble with viteo last expansion to the point that it was unusable for me in terms of reliability, and i was never able to solve it, but when i got a new computer it went away. we have a few folks having problems with the demi life ra...