Search found 51 matches

by Huggly
Wed May 02, 2012 8:45 pm
Forum: Fulfilled Requests
Topic: two timers from same text
Replies: 5
Views: 23752

Re: two timers from same text

Now found a situation where I don't want this to happen. I have a trigger for DI firing. Huggly's death pact has been benevolently fulfilled, which plays a Audio trigger, and displays text. I also have a trigger for if DI fires on everyone else: {s}'s death pact have been benevolently....., which ju...
by Huggly
Tue May 01, 2012 6:54 pm
Forum: Bug Reports
Topic: overlay problem
Replies: 3
Views: 12143

Re: overlay problem

Huggly = idiot.

2 overlay types, sigh. I obviously moved both to the second monitor. No idea why I didn't realize I wasn't moving the text one back.
by Huggly
Sun Apr 29, 2012 9:34 pm
Forum: Bug Reports
Topic: overlay problem
Replies: 3
Views: 12143

overlay problem

I had a single overlay on my only monitor. I opened a post about long term timers, and normalization of the timer bar. There was a suggestion to put longer timers into a different overlay, and someone suggested a second monitor. So, I added second monitor, moved the default overlay to the second mon...
by Huggly
Thu Apr 26, 2012 7:17 pm
Forum: Fulfilled Requests
Topic: two timers from same text
Replies: 5
Views: 23752

Re: two timers from same text

Just for flexibility. I'd put the option on the trigger. If match then stop.
But then you have to worry about the order that triggers are matched.
by Huggly
Wed Apr 25, 2012 11:51 pm
Forum: Fulfilled Requests
Topic: two timers from same text
Replies: 5
Views: 23752

two timers from same text

I thought I saw something like this, but can't find it. In GTT. I have a timer for when other raid tanks use Final Stand "xyz steels themselves for a final stand", for 3 minutes. But also trigger another timer for 10:30, for when their final stand will back up. I can't seem to make this work. If I h...
by Huggly
Wed Apr 25, 2012 11:12 pm
Forum: Fulfilled Requests
Topic: Feature request - moveable Trigger Editor
Replies: 4
Views: 20288

Re: Feature request - moveable Trigger Editor

chuckle, I'll see what I can do.
by Huggly
Tue Apr 24, 2012 8:15 am
Forum: Fulfilled Requests
Topic: Feature request - moveable Trigger Editor
Replies: 4
Views: 20288

Re: Feature request - moveable Trigger Editor

If I could get it to open over the Character column, instead of smack in the middle that would satisfy me.
by Huggly
Mon Apr 23, 2012 9:32 pm
Forum: Bug Reports
Topic: GamParse Log Rotate Crash when GINA running
Replies: 2
Views: 9934

GamParse Log Rotate Crash when GINA running

This isn't specifically an issue with GINA, but... When GamParse offers to rotate log large log files, it crashes. Says file is in use. If I close GINA, it is able to rotate the file. This didn't happen with GTT. However, GTT would have to be restarted, to reopen the new log file. Not sure if this i...
by Huggly
Mon Apr 23, 2012 8:58 pm
Forum: Fulfilled Requests
Topic: Feature request - moveable Trigger Editor
Replies: 4
Views: 20288

Feature request - moveable Trigger Editor

Pops up in the middle of the screen, so I can't see the work I have already done, when building a bunch of triggers for a raid. I'm an old fart, that can't remember what I did 10 seconds ago :)

Can we make this moveable.
by Huggly
Mon Apr 23, 2012 8:55 pm
Forum: Bug Reports
Topic: Sharing issue
Replies: 18
Views: 54425

Re: Sharing issue

I was losing trigger groups as well. finding them in odd spots.