Search found 5 matches
- Sat Nov 30, 2019 10:51 am
- Forum: Specific Trigger Questions
- Topic: trigger if string1 and string2 are not in text ?
- Replies: 1
- Views: 15949
Re: trigger if string1 and string2 are not in text ?
This is a really old post, but this is a really old forum. I made a trigger for each of the spells that I WANTED to be included in this blocked spell notification, instead of just all spells. Figured that would be simpler than adding all of the exclusions from things such as sympathetic procs and th...
- Sat Sep 29, 2018 8:09 am
- Forum: Bug Reports
- Topic: Overlay locations keep changing!
- Replies: 0
- Views: 27524
Overlay locations keep changing!
I use about 6-7 different overlays, for pretty standard things such as displaying the duration of AA abilities, pet buffs, pestilent paralysis, mezzes, etc. I have noticed that the overlay locations keep randomly changing from day to day. There are times when everything will work perfectly, but then...
- Mon Sep 10, 2018 1:06 am
- Forum: Specific Trigger Questions
- Topic: A specific question regarding timers for dots
- Replies: 3
- Views: 20245
Re: A specific question regarding timers for dots
oops, double post
- Mon Sep 10, 2018 12:33 am
- Forum: Specific Trigger Questions
- Topic: A specific question regarding timers for dots
- Replies: 3
- Views: 20245
Re: A specific question regarding timers for dots
Awesome, so the regex for it would be:
{S} has taken \d+ damage from your Pyre of the Shadewarden.
Right?
{S} has taken \d+ damage from your Pyre of the Shadewarden.
Right?
- Sun Sep 09, 2018 12:44 pm
- Forum: Specific Trigger Questions
- Topic: A specific question regarding timers for dots
- Replies: 3
- Views: 20245
A specific question regarding timers for dots
I've seen some people use gina triggers to see how much time is left on a dot. I want to do this the other way around. If a dot is on a target, I don't want GINA to show anything on my screen. I am only concerned if a dot has WORN OFF my target. Basically, I have it set to activate a 30 second timer...