You should be able to use the whole line trigger.
^You are blessed with the gift of the Ruchu.$
Eya
Search found 10 matches
- Tue Nov 20, 2018 4:31 am
- Forum: Bug Reports
- Topic: The Burning lands duplicated triggers in log issue
- Replies: 2
- Views: 17026
- Thu May 03, 2018 8:21 pm
- Forum: General Discussion
- Topic: Thanks Gimagukk
- Replies: 0
- Views: 49070
Thanks Gimagukk
I just wanted to say thanks, it happens far to often in real life, that you only get feedback when something is wrong. I knew you had taken more of a maintenance role with GINA, but knowing you are getting your dev environment set back up to take care of this issue means a lot! The way the have been...
- Sun Mar 04, 2018 7:27 pm
- Forum: General Discussion
- Topic: Number range check
- Replies: 2
- Views: 40964
Re: Number range check
I have seen this used in triggers but I have not tested it.
({N>0}|{N<=1000})
Eya
({N>0}|{N<=1000})
Eya
- Tue Sep 12, 2017 9:23 pm
- Forum: Bug Reports
- Topic: Bug with Timers
- Replies: 2
- Views: 22800
Re: Bug with Timers
With a new expansion hopefully coming soon, any word on this issue?
Eya
Eya
- Wed Aug 30, 2017 7:21 am
- Forum: Bug Reports
- Topic: Bug with Timers
- Replies: 2
- Views: 22800
Bug with Timers
Made Some Timers that capture multiple players casting buff spells and create countdowns for when they wear off. Timer is set to Restart current timer. With the option to "Restart instance if Timer Name matches" When the triggers are shared out they are defaulting to the option to "Restart instance ...
- Thu Jun 15, 2017 6:28 pm
- Forum: Specific Trigger Questions
- Topic: {TS} timer from partial time ?
- Replies: 3
- Views: 25063
Re: {TS} timer from partial time ?
Actually looked again and you were looking for the High Bokon fight, this trigger is from Wither and Decay but same mechanic. I use this trigger for the last 5 mins but you could modify it to work at any given time. Trigger Name Event Timer - At x intervals for last 5 minutes remaining Search Text (...
- Wed Feb 08, 2017 2:51 pm
- Forum: General Discussion
- Topic: Feature Request: {Counter} Reset Text
- Replies: 0
- Views: 35539
Feature Request: {Counter} Reset Text
I ran into an issue which I have submitted a bug report for using the in game text to reset counters. Right now there is a feature that can be used to end Timers early, which can be triggered with certain defined text fields. Can you add this feature to the Counter Tab in Triggers also? The reason I...
- Wed Feb 08, 2017 2:40 pm
- Forum: Bug Reports
- Topic: Counters not resetting
- Replies: 0
- Views: 26244
Counters not resetting
I tried to reset counters in game using ;tell Eyashusa {GINA:resetcounters} but it did not cause a reset.
If I use the Commands drop down in GINA, this works fine, but I would prefer to do this in game.
If I use the Commands drop down in GINA, this works fine, but I would prefer to do this in game.
- Wed Mar 23, 2016 10:08 am
- Forum: Specific Trigger Questions
- Topic: Gate trigger
- Replies: 3
- Views: 23198
Re: Gate trigger
I fooled around with this for awhile, and I think the problem is that "Gate" is too small to be a Digest so it is checking every time someone casts a spell. Give this a try and see if it works better. Search Text: <Gate Use Regular Expressions was unchecked Display Text: {L} You can create a categor...
- Mon Jan 11, 2016 6:39 am
- Forum: General Discussion
- Topic: Feature Request: Zone Specific Triggers
- Replies: 1
- Views: 9944
Feature Request: Zone Specific Triggers
First off I wanted to say Thank You for all the effort you have put into this program. Usually the first tell I get after someone gets my triggers is "OMG so many triggers!" What can I say other than the fact that I seem to have a trigger problem. I have basically been writing triggers to cover all ...